The New Gods

The New Gods

Worship

To worship a deity, one simply pays homage to that deity. They ask that deity’s favor, and try to live by the ideals that deity espouses. In return, the deity grants a small increase in power. Deities are jealous by nature, so one only gets a taste of what that deity has to offer.

  • Worship of a given deity grants a +1 bonus to the stats associated with that deity. This bonus increases to +2 at 11th level and +3 at 21st level.

If 3 deities are worshiped, they only grant one of the two stat bonuses they would normally grant. Only 1 stat may overlap (+1 to 3, or +2 to one and +1 to one)

Devotion

To be devoted to a deity, one is actively seeking the approval of that deity. They act as much as posible in ways that will please the deity. They forsake all other deitys.

  • Devotion to a deity grands a +2 bonus to the stats associated with that deity. This bonus increases to +4 at 11th level, and +6 at 21st level. The deity may grant additional permanent increases depending on standing.
  • Devotion also grants access to Succor.
Succor of deity
Daily – Minor Action, Reliable
Special: This power may be used multiple times a day, depending on deity favor
Effect: You gain the Succor Buff until the end of the encounter.
Effect: Increase chance to hit by 2

Echos

Echos N
Effect: For N rounds after a spell is cast with this ability, you can choose to cast that spell again as an echos action. You may choose new targets for that spell. You must hit the new target to keep the Echo rolling. If you are unable to attack, all rolling echos end.
Echos Actions Equivalence
1 Free Action
2 Minor Action
3 Move Action
4 Standard Action
5 Standard + Minor Actions
6 Standard + Move Actions
7 Full Round Action
8-11 Full Round Action + Action Point

Striker

Succor of deity
Daily – Minor Action, Reliable
Special: This power may be used multiple times a day, depending on deity favor
Effect: You gain the Succor Buff until the end of the encounter.
Effect: Increase chance to hit by 2
Special: Choose an Encounter Power you know. While Succor is active, you may cast that Encounter Power as an At-Will Power
Effect: All spells have Echos N, where N is the attribute bonus of your secondary attribute

Leader

Succor of deity
Daily – Minor Action, Reliable
Special: This power may be used multiple times a day, depending on deity favor
Effect: You gain the Succor Buff until the end of the encounter.
Effect: Increase chance to hit by 2
Special: Choose a non damage dealing Power, Ability or Feature you know. While Succor is active, you may cast the chosen spell as an At-Will Ability, ignoring any limitations on casting
Effect: Your Beneficial Spells gain a bonus equal to your secondary stat modifier. Your harmful spells deal radiant damage equal to your secondary stat modifier

Controller

Succor of deity
Daily – Minor Action, Reliable
Special: This power may be used multiple times a day, depending on deity favor
Effect: You gain the Succor Buff until the end of the encounter.
Effect: Increase chance to hit by 2
Effect: Increase blast, burst, and Wall size of all spells with those descriptors by 1.
Effect: Increase Forced movement of spells that force movement by 1
Effect: Increase duration of spells that end at the end of your next turn by 1 round
Effect: When you cast any spell, choose one of the following debuffs: Dazed, Immobilized. The spell you cast applies the chosen debuff until the end of your next turn. Alternately, you may choose to knock your targets prone
These bonuses increase to 2 at 11th level and 3 at 21st level

Defender

Succor of deity
Daily – Minor Action, Reliable
Special: This power may be used multiple times a day, depending on deity favor
Effect: You gain the Succor Buff until the end of the encounter.
Effect: Increase all defenses by 2.
Effect: Gain DR 2/-
Effect: Gain Healing Surges equal to your daily ration of Healing Surges. These surges expire when Succor ends.
Effect: Double your total Hit Points

Deities

Each section contains the classes that gain access to the appropriate Succor spell when devoted to that deity. Also included is information on what a PC is expected to do to gain favor.

Bahamut

Justice will be served.

  • Paladin
  • Barbarian
  • Sorcerer
  • Warlord

Moradin

  • Cleric
  • Fighter
  • Paladin
  • Ranger
  • Warden

Correllon

  • Any

Sehanie

Preservation of Life, Diplomacy, Survival

  • Any

Avandra

Cunning, Trickery, Legend

  • Warlock
  • Bard
  • Wizard – Illusionist

Asmodeus

  • Warlock
  • Bard

Pelor

  • Druid
  • Invoker
  • Shaman

Kord

Protect the weak. Act as one.

  • Fighter
  • Barbarian
  • Warden

Bane

  • Warlord

Venca

  • Any

Ioun

Knowledge, History, Skill, Truth

  • Wizard
  • Avenger
  • Shaman

Erathis

  • Wizard

The Raven Queen

Death comes to us all. The Raven Queen demands that her balance be paid. For every life saved, one must be taken.

  • Fighter
  • Ranger
  • Rogue

Zehir

The Puppet Master, Lord of the Night

  • Sorcerer
  • Rogue

Melora

  • Druid
  • Avenger
God Associated Stats Worship Devotee Succor
Bahamut +Cha/+Str +1 +2
Moradin +Str/+Wis +1 +2
Correllon +Con/+Int +1 +2
Sehanine +Cha/+Wis +1 +2
Avandra +Cha/+Int +1 +2
Asmodeus +Cha/+Con +1 +2
Pelor +Wis/+Con +1 +2
Kord +Str/+Con +1 +2
Bane +Str/+Int +1 +2
Venca +Dex/+Con +1 +2
Ioun +Int/+Wis +1 +2
Erathis +Dex/+Int +1 +2
The Raven Queen +Dex/+Str +1 +2
Zehir +Dex/+Cha +1 +2
Melora +Wis/+Dex +1 +2

The New Gods

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